Yesterday, I performed with the Norwegian Noise Orchestra at Betong in Oslo, at a concert organised by Dans for Voksne.
Posted on Tuesday 18 December 2012 Tuesday 18 December 2012 Categories Software Tags Max, multicontrol, osx, Software 3 Comments on MultiControl v.0.6.2 Performing with the Norwegian Noise Orchestra
Have fun, and let me know if you experience any problems. To avoid problems with broken links in the future, I will just point to the folder in which the latest version can be found. Since I have received some feedback about problems with opening zip-files, I have now created a dmg-file instead. It works fine here on my Mountain Lion system, and I would imagine that it should also work on Lion (but perhaps not previous versions). I just made a fresh build of the application using the latest version of Max. So I will try to keep it updated for the latest operating systems. But since it is my most popular application, I feel bad about also abandoning the whole thing. Unfortunately, I do not have much time for development these days, so I will probably never get around to implement all the cool and exciting features I once wished for in MultiControl. Still, MultiControl is downloaded hundreds of times per month, which should indicate that some people think it is interesting and useful.
Today, however, users would typically find more features in an application like Osculator or Steim’s Junxion. When I first created it back in 2004, there were not so many other options. This is a tiny application that passes on data from a human interface device (mouse, game controller) through either OSC or MIDI.
MultiControl is by far the most popular software application I have created, as can be seen in the web traffic here on my site, and also on the download site at the University of Oslo where the app resides. Posted on Tuesday 22 January 2013 Tuesday 22 January 2013 Categories Research Tags kinect, Max, patch, sonifyer, Video MultiControl v.0.6.2 This video is not particularly interesting in itself, but I can reveal that it actually leads to some interesting sonic results when run through my sonifyer technique. So here it is:īelow is a short video recorded with the patch, showing some basic movement patterns.
The patch is not particularly fancy, but I imagine that it could be useful for other people interested in recording video from the Kinect, either for analytical applications or for testing performance setups when not having access to a Kinect device. Files will be stored as with MJPEG compression and named with the current date and time. As the screenshot below shows, there is not much more to the patch than starting the video input from the Kinect, and then start the recording. For that reason I have created a small Max patch called KinectRecorder, which allows for easy recording of one combined video file from the two inputs (regular video image and depth image) from the Kinect. To be able to create figures for the paper, I needed to record the input from a Kinect to a regular video file. The new thing is that I am now using the inputs from a Kinect device as the source material for the sonification, which opens up for using also the depth in the image as an element in the process. I am currently working on a paper describing some further exploration of the sonifyer technique and module that I have previously published on.